http://www.bay12games.com/dwarves/dev_now.html - 02/09/10 09:40:49 - 04/29/07 11:10:03
- 02/08/2010: There's a List thread reply here (2/8/10). One of Zach's horses was savaged by a nightwing and succumbed to infection two months later. It didn't go much better down below, where one of his dwarves was taken carp-like from the top of moat by a gigantic beast. The kiln was busted, and now it's not. Some problems with hospital item storage came up. Zach also found some pigtail trousers that weigh twice as much as a bin of pigtail cloth.
Scamps turned one today! When we weighed him, he was fourteen pounds. The birthday party is actually a five day festival (during which I'm still working), and he'll be receiving his gifts tomorrow.
- 02/07/2010: One of the fun new things down below has some critters in it, but it's not as fun if the critters are set to be wilderness creatures and so eventually roam off of the map, leaving the fun new thing completely empty. That's fixed now. Brewing stopped producing seeds apparently, and Zach had to turn to the underground critters for food. Brewing is fixed. Some job material problems that left products without materials were fixed. I'm also working through some ammunition and equipment problems. I've been balancing about halfway between stuff I had listed from before and stuff that has come up in more recent testing.
- 02/06/2010: Zach set up a little fort in part to try out the clothier's shop, well use and the supposedly fixed caravans. There was an accident during the well digging, and a couple of dwarves drowned, but the well worked out in the end. The dwarves couldn't recover one of the bodies but they set aside a casket for him. The caravan arrived properly and Zach traded away the other dead guy's clothes and some rock toys for pigtail and cave spider silk cloth. The clothier was completely busted (the buttons just stopped working), but I managed to clean that up. With the immediate goals checked off, the digging projects moved deeper to test some endgame stuff, but a large underground beast managed to get into one of the stairwells and there were further deaths. In the meantime, I cleaned up some bugs with the raws, including some trees that dropped gray wood.
- 02/04/2010: The next SDL/OpenGL/etc update 40d17 is up for Windows and Linux. Mac has been delayed a bit over some library issues. You can grab it at the forum thread here. That thread can also be used to provide feedback. Remember that this is not the next major version of the game. 40d17 itself is fairly buggy itself due to a massive rewrite that had to be done to support the new input system, but that's what the thread is for. Hopefully it'll all be worked out by the time of the merge.
- 02/03/2010: I fixed up pack animals and an overall lack of minerals on the map, and 40d17 is alllmost ready. One of Zach's dwarves grew attached to his trousers. Then all of his military dwarves decided not to drink and died of thirst in the barracks while training. Then it crashed. The work continues!
Here are some List thread posts: 2/4/101/26/10- 02/02/2010: Zach played around with a couple of forts today. In the first one, he broke through the rock and found he was in a huge pillar surrounded by an underground lake, so he dug out a shelf and a stairway down and then bridged over to some mushroom-farmable land on the other side. There was some bizarre table dancing where they'd drop and pick up their food while slowly eating it. Then it crashed.
In the second game, he had some werewolf trouble on the surface. It tore his fisherdwarf's head off and after he organized the other six dwarves to attack, his carpenter and another dwarf were killed. The survivors couldn't clean themselves up because the pond water was too bloody. One of the reasons for that was the carpenter -- when he had sorted things out and went to look for the bodies later on, Zach found his rotten corpse down there. After the fight, raccoons invaded the scene and stole shoes and gloves from the field. There were only four dwarves left, and hoary marmots began wandering the fort freely. He had been at the site for a year, but strange bugs with pack animals caused caravans and migrants to be shut off, so he wasn't getting anybody new. I've got that bug reproducing now, so I should have it sorted out tomorrow, hopefully. As I'm writing this dev log entry, Zach's current project is getting the pond drained to reclaim the skeleton. I'm also working on the last bits of the 40d17 stuff (not the merge, just the next test release).
- 02/01/2010: Zach's glacier tiles disappeared as he dug staircases, so he ended up taking apart his wagon to build a staircase down to the rock. There was a lot of fighting with wolves, and the kill order mostly worked but it kind of acted strange, and eventually he got a crash on the military screen. On the other hand, I fixed a crash with liquid spilling out of certain unsolid creatures, the problem with booze being ignored and some of the others. Cats and dogs had four mysterious unattached fingers that moved with them (just four in total, and they had all of their normal toes, front and back) due to an extra tag. I added some more raw error logging there to detect body tags that don't get attached properly.
- 01/31/2010: Here's the February 1 report. Zach assigned axes to a couple of different dwarves and commanded them specifically to kill a crocodile and a giant toad that were tormenting his civilians. The missions were successful, but the toad had already killed two civilians. They were laid to rest in pieces in their coffins. A sever bug caused those pieces to be somewhat ill-defined as "partial remains" instead of the specific parts. I'm testing the fix for that right now.
We also solved the mystery of the crash that has been plaguing him the entire time. Apparently when critters came wet out of the water and attacked people, some of the water transferred over and cleaned off other spatter on their victims' inventories, and that routine wasn't written correctly to handle the near-simultaneous adding and taking away of inventory spatter. I think it's the same as an intermittent crash bug I've been having for months but could never reproduce reliably, so I'm happy that one is out of the way.
- 01/29/2010: Zach found a cave crocodile and his miners were also harassed by multiple -redacted-... and meeting zones didn't work. I'm not sure exactly what sort of civic project he was working on, but a room ended up flooded and he built something involving a lever trying to get the room dry again. One gremlin showed up but he chased it off. Then he found some problems with the Z status screen. He also set up a magma forge and a magma smelter and got a gold operation up and running down in the depths. Then it crashed. I finished some of the lingering 40d17 problems, and I may or may not be back to regular work tomorrow depending on if I'm needed there again immediately.
- 01/28/2009: Be taken away by Snatcher, a new Threetoe story. It has been posted up in the story section and there's a forum thread as well.
Let's see, Zach's dwarves insisted on drinking from a pond instead of drinking their booze, but he managed to melt a dwarf with magma and have the rest killed by underground beasts within ten minutes, which is positive. Adventure mode was kind of a mess on the other hand... he somehow started with a complete set of adamantine equipment, with which he couldn't injure a mob of leatherclad villagers despite my testing a similar scenario in the arena mode. I didn't ask him why there was a mob after him. Prior to that, they sent him to find a demon at a vague location to get a quest... dunno if that was a bug or not, since I haven't checked the legends. Anyway, more to do.
- 01/26/2010: Okay, we've got a handle on the big 40d17 issues, but it'll still take some coordinating. I'm also working on getting an ugly crash-test copy out to Zach, for which I have to iron out a few of the weird game-breakers so he can even try it (like, why are the dwarves all moving at 1/3rd speed now even when the FPS is fine?), and then I should be back to the march toward the main release.
- 01/25/2010: 40d17 was in worse shape than I thought (my fault), so I'll be continuing to clean that up again tomorrow. Baughn will have to go through whatever I send him, so we're delayed overall there and I don't have a release date for testing on that. I managed to pull the list thread responses together. Here are the two new ones along with the others I haven't linked here:
New 1: 1/26/10New 2: 1/26/1012/09/0912/08/0911/17/09